Rebels

The Rebels are one of the major factions in the setting.

Introduction
The CSA always lives in fear of rebellions among their slaves, especially as their industrialisation has required ever vaster numbers of slaves and quasi-slaves - indentured labourers who, once in the CSA, are subject to labyrinthine laws designed to make their indentures almost permanent.

Brutality and violent repression keep the mass of enslaved peoples under check, but there are always some who slip through the net and make the choice not to escape, but to stand and fight back. Small bands of rebels travel throughout the parts of the CSA, wherever terrain makes it possible for them to hide; and in the New Territories where the CSA’s grip is looser and they have many opponents, these escaped slaves may even find support from the populace and form more organised resistance.

The rebels are generally differentiated from the Resistance faction in that they are fighting for change - not simply a return to the way things were before the days of the Golden Circle. Many are ideologically motivated, fuelled by the growing strength of socialist and labour movements in the second half of the 19th century.

In Game
Though the Rebels are technically a faction, their aims are vastly divergent and sometimes even contradictory. Just about the only thing they have in common is their opposition to the status quo, but that is just as likely to make them rivals as it is to make them allies.

Each organisation is fighting its own desperate struggle for survival and growth, their grand proclamations quickly met with the cold reality of the CSA's armed might. Many of the rebellions are brutally crushed, their participants swept back into slavery or death. Some, however, have persisted past a couple years, and managed to grow to a point where it might be worth a seafarer's while to work with them.

The very nature of these scattered ‘rebel’ movements means there is no overarching organisation that represents their interests. Many of the smaller bands of roving maroons may never be able to find naval support for their cause; some of the larger groups, however, may have links with sympathetic brokers that help them secure arms through smugglers. Some of these factions include:


 * Seminole Nation (Florida)
 * Sons of Dessalines (Haiti)
 * Nuevos Trinitarios (Dominican Republic)
 * Comite de la Segunda Revolucion (Cuba)
 * New Chan Santa Cruz (Yucatan Peninsula)

Important Rebels
Below are some of the important characters from the Rebel faction:


 * Jose Marti, leader of the Comite de la Segunda Revolucion